![]() The whole online stuff with advertisment and stuff is also fun robbing clicking and does little to enhance imersion after doing it the first time. ![]() I really dont know why the game isnt just going by itself to the next screen after finishing animations on scooter for example. Its a bit too grindy here and there for me and i whish some choices some scene change logic and little things could be automated so less clicking would be involved playing this. I guess it was something hardcoded here that renders that solution irrelevant. And i know its coming from renpy as i have had this problem with other games too, but with those it was fixed after switching the render. ![]() I always get NO DC message in Blender after playing this.įunny enough, i dont get it in game and i have already switched to angle render ingame but everytime i fix this with restore in nvidia controls it gets broken again after another play of this game.Īnd its a 100% this game i havent played any other while going from blender to playing this and after every switch i have to restore again. In the process, I hope I'm creating something that others will enjoy and want to play as well.Something is wrong with the renpy version of this release. So my goal of creating a game that I would enjoy and want to play is still front and center as I develop A Family Venture. If you are into a more fast moving Visual novel type game, you might actually enjoy the Xmas event more than the main game, as this event has more of a VN feel to it that can move you quickly through time from the past, to the present, to the future.Īll of that being said, I know that all of us have different tastes, and enjoy different types of games. It was also a way for me to get some more explicit content into the game without having to wait for the frustratingly slow progression of the main story, due to my own constraints on my time, my hardware, and the time it is taking me to teach myself how to develop a game. I know the X-mas event does little to move the story forward, but I really liked the story I came up with, and I had a lot of fun rendering the images and writing the story and script. We've introduced events that have taken the MC to different locations in the virtual world, and yes, we've even developed a Christmas event. We have paths of corruption established for each main female character besides the cousin. We've developed two sources of conflict the Mafia and the FBI. The MC has been able to create his own way to provide for his family, giving him leverage through money and placing himself in the position of provider and benefactor for the female characters of the game, making them dependent on him for their livelihood. Here are just a few things we've accomplished in the 3 updates. Then the story will be able to move forward at a much quicker pace, and we're getting pretty close to that point. Once the ground work is laid, each character has their own weekly activities, events for corruption, and the typical week has been populated by events to keep the player from having to skip through days upon days to find content. This is where you have to be patient, since at this point, I've only barely introduced some of the characters into the game in the last two updates. The goal is to be able to corrupt those characters simultaneously. I have to create events that simulate to a degree this process for every single one of the characters individually, while at the same time, filling the dead days and times of each week, so that you're not just grinding through from day to day looking for each event chain to follow in a linear manner. One of the main parts of the story is the corruption and conquering of the female characters. And as such, I need to fill my virtual world with things to do. all the other stuff you get in a point and click sandbox type game. If I were creating a visual novel, the story could move along much quicker, but I wanted to create a game where you have freedom of movement, choices, discovery, bla bla bla. I wish I could push out my work at a much faster pace. (not including bug fixed versions and the Xmas event) I know that time between updates is frustratingly slow, but that's what happens when a game developer has to work a full time job, and can only develop the game in his free time. You pointed out that there has been 6 updates to the game, but in reality, there has only been 3 that actually introduced new content. Click to expand.I can understand your frustration, but try to look at this game from a developers perspective.
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