Now, nearly a year on from launch, Square Enix will finally address the issues which rendered this release nearly unplayable. With Square Enix simultaneously launching this remaster, and removing access to the digital versions of Chrono Cross on PlayStation 3 and PS Vita, Radical Dreamers became the only accessible way to play the game. I could very well be mistaken about how the Continue + system works.When Chrono Cross: The Radical Dreamers Edition launched in 2022, players were quick to point out a variety of bugs that diminished the so-called ‘definitive’ version of the original PSOne Classic. I have no idea if this plan will actually succeed, though. Then it would be a matter of keeping an extra save file right before a boss and gaming the Continue + system to max everyone out with mini-levels. Beating as few bosses as possible until I have everyone on one file. Then I could copy that data onto my previous saves and choose differently at each branch point, e.g., refusing Kid at Cape Howl so that I get Leena instead (ugh.), immediately go and beat the final boss, use that data for the next branch point, and so on. My theory for the low-level thing was that I could play through and beat the game normally (ending up at ★48 if I remember correctly), which opens up Continue +. Got it on my first attempt, even! That, along with some lucky steals of Copper Swallows from Gobledygooks on the way up the cliffs, means my party is extremely over-geared. However, I was able to get the Iron Vest from the dragon-feeding minigame for the first time ever. Thanks for the responses, everyone! Although it seems I overestimated my free time I'm only up to Viper Manor so far. I'm really looking forward to finally being able to devote my full attention to this amazing game as I replay it after all these years, and I want to do it right! Lastly, what should I do with Pip? I remember him being extremely buggy and that he had to be handled in a very specific way to keep him from being permanently broken at level 99. Am I misremembering this, or is there something to it? Can I offset this effect by making sure to fight battles with every character at every star level until they each get their "mini-level," or will good gains one level just mean poor gains next level? Is it even possible to do what I'm trying to do, or is it all down to the whim of RNG?Īlso, are there any special tricks to managing my save files? I seem to recall something about keeping an extra, unplayed file at each story branch point and using Continue + to bring everyone in at the lowest possible level, to ensure they're with you for the greatest amount of stars. So my question is: how do I do this? My understanding is that the stat gain system is designed to steer you toward an average for each level. I'm hoping to make a "perfect file" with every character at their personal stat maximums. Now that life has calmed down and I have more time on my hands, I want to finally give this wonderful game the attention it deserves. I made a few more attempts over the years, but something always got in the way. But then "real life" started hitting me hard, and I wasn't able to do another playthrough until 2003 or so. I found the time to play it all the way through, and also completed a New Game +. When Chrono Cross was released in America in 2000, I was in my second year of college. To celebrate the 20th anniversary of Chrono Cross, I'm finally getting around to replaying it after FAR too many years.
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